Archive for Recap

Fellhold Session 7 Recap

Posted in Fellhold Campaign, RPGs with tags , , on October 23, 2012 by Jeff Russell

Our intrepid band of adventurers finished up their business in Mickleheim, recruiting even more hirelings for renewed expeditions. They returned to Silverdelf without incident and discovered that the captured bandits had been sent off to whatever rough justice awaited them in Mickleheim along with the rescued shipment of whiskey. They also caught wind of an armed group buying supplies and setting off in the direction of Fellhold, but for what purpose?

Deciding to deal with Earn and his bandits once and for all, they returned to the bandit lair, leaving Varian and his retinue to guard the baggage train in the ruined outpost. Once again, they managed to surprise a large group of bandits and Blum employed the sleep spell to great effect, downing all ten of Earn’s new hires, but leaving Earn himself standing, slightly woozy, but ready to fight. Quickly ganging up on him after a few ineffectual bow and crossbow attacks, our band surrounded Earn and set to with deadly earnest. Yllgrad the dwarf landed a mighty blow, as did Caleb, and the others and their hirelings chipped away at his defenses. At his time to act, Earn proved to be a puissant warrior, delivering blow after blow, but to only limited effect. Once again the party set to him with continuing gradual effect, and one of Earn the Cleric’s hirelings hilariously fumbled his morning star, waking an entranced bandit. The remaining hirelings subdued this bandit as the party finished it’s exchange with Earn the bandit chief. He landed a vicious and potentially lethal blow on Yllgrad, but Caleb’s nurse Alfsigr staunched the bleeding until the newly empowered clerics could see to him with magical healing.

Fittingly enough, Dag, the former bandit sergeant and now loyal retainer of Bryni’s, landed the killing blow on Earn, and the party subdued and searched the remaining new bandit recruits. They recovered a magnificent necklace from the vain and luxury loving Earn, as well as a sizable personal stash of gold. After some debate, the party decided that these new recruits hadn’t had much time for actual banditry, and settled for disarming them and letting them loose to fend for themselves, after being relieved of their purses, of course. After dealing with these logistics, the adventuring band camped out in the ruined outpost to prepare for further exploration, and besides a shouted alarm at small, shadowy figures observing the camp and darting away, the night passed without incident.

Returning to the dark halls of Fellhold, the party finally had the opportunity to explore deeper into the dungeon. Blum fell into a pit trap and would have been out of action, but for the quick work of Earn, being lowered into the trap with rope, curing his wounds with the power of Dwyn, the Oak Mother, and raising him back out. More carefully advancing, the party found a large room with several openings and two door ways. After carefully checking a small chamber behind one door, they found the second door the trigger to release a portcullis, blocking the way they came! The strongest hirelings in the retinue were unable to lift the portcullis, but Bryni devised a mechanism from a spear, helmet, and several iron spikes, creating a makeshift pulley, allowing almost the entire party to bring their strength to bear and to heroically lift up the gate enough to prop two doors under, so that everyone could crawl through.

Glad to have their path of escape clear, but still desiring to explore, the party proceeded north at the T-intersection where they had previously gone south, and then turned east, discovering a blasphemous and disgusting temple of the Sorcerors who once ruled Fellhold. In addition to the relief sculptures on the walls and pillars of repellent and sensuous revels of humans and demons, there were three large statues of grotesquely fat and vicious frog demons, two with glittery eyes, and the largest on a raised dais with a fist-sized gem in it’s obviously hinged jaws.

After some discussion of how best to avoid tripping what appeared obviously to be a trap, they decided it most likely to be a pressure plate, and so tasked a hireling with carefully swapping a waterskin estimated to be the same weight out with the stone. Unfortunately for this poor fellow, the jaws snapped closed, severing his arm immediately! Despite this grisly sight, the group continued to search. Caleb and his helpers removed the eyes from the southern of the two glittery eyed statues and found them to be only glass and to release a cloud of poison gas! After some hacking and coughing, he and his hirelings were severely weakened, but still in fighting shape. Bryni, learning by the examples of his peers, was far more careful with the northern of the two statues, throwing stones until he could dislodge one of the eyes, and found them to be ordinary topaz, and no traps. With the use of crowbars, the party also recovered the unfortunate hireling’s arm and the gem. Deciding not to press their luck further, the party left for Silverdelf to have their items appraised and to see to a proper pension for the now one armed former hireling and to see to various other matters of resupply and logistics.

Fellhold Session 6 Recap

Posted in Fellhold Campaign, RPGs with tags , , on October 16, 2012 by Jeff Russell

Last night, our intrepid band set out on the road to Mickleheim. The first two days of the three day journey passed quietly, but on the third day just after sun up they were set upon by a pack of vicious wolves! Though the only serious injury was to one of Earn’s retainers, who was viciously mauled, Earn leapt to his aid and stemmed the bleeding. After the players dispatched one of the wolves, the rest turned tail and ran, losing three more to parting blows and crossbow quarrels. The party made efficient but grisly use of the bodies, skinning them to sell the pelts, and making a meal of the meat to take their strength and save precious trail rations.

They pressed on and reached Mickleheim by nightfall, finding lodging in the Drunken Giant Inn. The next day they checked the Craftsman’s Bazaar to see what they could get for their plunder, and were unsatisfied with the prices offered, and spent good coin drinking and spreading the word and gathering information. After three days of greasing the wheels, they discovered the Steward of the House of Daglaeca, a family of some esteem fallen on hard times. They managed to strike a deal satisfactory to both sides, and our adventurers found themselves flush with cash in a way none of them was familiar with.

Varian immediately discharged his ruinous debt, Ulf the lender being somewhat disappointed to see such a potential huge cash flow cut off early. The party jointly secured a larger wagon and draft animals, and several sought the services of more men at arms and other hirelings. The party has concluded most of its business in Mickleheim and will probably return to Silverdelf and Fellhold in our next installment, but their options are open.

Fellhold Session 5 Recap

Posted in Fellhold Campaign, RPGs with tags , , on October 9, 2012 by Jeff Russell

Last night proved to be one of the most successful outings of our brave adventurers yet. Once again venturing under the mountain and into Fellhold, the judicious question of “just how many people *does* the spell Sleep affect?” proved to be the defining moment of the session. Finding the remaining bandits at their midday meal, the magic user Blum cast Sleep on the unsuspecting bandits, and immediately placed all but their leader into a magical slumber. Moving quickly, the rest of the party and their men at arms put this fellow (outfitted in plate and well armed) at sword point and managed to tie him and his followers up. Upon questioning, it was learned that he was merely the bandit chief’s right hand man, and not the chief himself. The chief, a man by the name of Earn, had left for Mickleheim to recruit new followers after the many casualties inflicted by the party.

After some debate over different strategies including slitting the lieutenant’s throat and giving the bandits the choice of joining them or a similar death, leaving them tied up in the dungeon, or using them as trap detectors/monster bait, the expedition decided on the more humane choice of bringing them to the sheriff of Silverdelf to be dealt with by whatever authorities there may be. Though there proved to be no bounty on these men, the party was allowed to keep their arms and armor and anything else they found of theirs, and this proved to be a serious haul. Serious enough that they once again borrowed the cart of the Silverdelf distillery to return not only the 18 casks of stolen whiskey, but also the rich furnishings of Earn the bandit chief’s room. Not trusting either Silverdelf’s assayer’s estimate on price, nor the local market for luxury tableware and tapestries, the party pooled their more liquid treasure and purchased a wagon and draft horse and set out for Mickleheim the very next day. Will the road be filled with dangers? Will Varian pay off the outrageously high interest on his debt? What else will our brave adventurers find in the twisting streets of Mickleheim? We’ll find out next time.

Fellhold Session 3 Recap

Posted in Fellhold Campaign, RPGs with tags , , on September 25, 2012 by Jeff Russell

After leaving last session with our explorers holding a bandit sergeant hostage, we rejoined the action this evening. A brief parley established that the bandit leader, Gren, didn’t value the contributions of his sergeant Dag, and some quick bargaining brought Dag over to the side of the adventurers. They managed to flee, trigger the pressure plate trap to drop a net, and then picked up the net and threw it onto the advancing bandits. With this delay, they managed to get out of the Fellhold gates and to spike the door closed so that they could flee back to Silverdelf. Dag agreed to become a hireling to Bryni and throw his lot in with the adventurers from here out, and the party rested up to recover its wounds, with the notable exception of Varian who caroused in high style to make use of his loan. We’ll open next week with their further adventures.

Fellhold Session 2 Recap

Posted in Fellhold Campaign, RPGs with tags , , on September 19, 2012 by Jeff Russell

In tonight’s expedition, our daring adventurers took their first steps into the dank underground of Fellhold. After some accurate mapping and cleverly avoiding a pressure plate trap, the party got the drop on a group of bandits going through their loot. They failed to take full advantage of the surprise and entered into a grinding battle with them. With only the bandits’ leader and one bandit still standing, a group of bandit reinforcements was spotted about to join the fray, and in a last ditch desperate effort, our adventurers managed to subdue the leader and hope to use his life to parley a way out of this dangerous situation. Meanwhile, the skeptic cleric and one of the few effective (wo)men at arms lay bleeding and near death, being tended to by nurses and torch bearers. We’ll find out next week how the high stakes parley goes, and whether the desperately wounded characters can be tended to and healed.

Fellhold Session 1

Posted in Fellhold Campaign, RPGs with tags , , on September 11, 2012 by Jeff Russell

So, our brave expedition’s first venture up the mountain led to a ruined outpost guarding a gate into the underworld. Blum and Varian were unable to make it on this first expedition, but Yllgrad, Caleb, Bryni, and Earn set their sights on adventure and followed the path out of Silverdelf up the spur of the mountain. While exploring the ruined outpost, Earn and Caleb ventured into a ruined tower and were set upon by a giant spider! This loathsome beast failed to (literally) get the drop on them, and Earn bravely set to it with his morning star, inflicting grievous wounds. Caleb fled in terror at such a horrific challenge to his rationalist view of the world. In a few rounds, the rest of the party showed up, and Yllgrad and Bryni also wore down the beast’s defenses. Yllgrad’s hireling, Gar, lined up a shot with his crossbow, but in the heat of the moment missed the spider and wounded Bryni instead. After heroically leaping onto the spider’s back, Earn was grievously wounded by the spider’s stinger, and only survived due to the ministrations of Caleb. Bryni was able to thrust his spear up into the bowels of the spider and to finish it off. After a thorough search of the outpost, the party discovered a small sum of silver and copper coins, a few plain, but serviceable weapons, a potentially valuable Ivory box, and a fine idol of Dwyn, the Oak Mother. They returned to Silverdelf to assess their treasures and to allow Earn and Bryni to recuperate, but they learned the secret of opening the gate into the mountain before departing, and they intend to venture into the underground when their members once again are in fighting shape.